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One More Dungeon 2 !!HOT!!


One More Dungeon 2 is a Dungeon Crawler Roguelite in a fantasy setting. As a nameless adventure seeker, you venture into an ancient dungeon full of secrets, traps, and hostile creatures. Use a wide arsenal of magic staves, melee weapons, and forbidden artifacts to fight your way through the crowds of enemies and make it out alive!




One More Dungeon 2



You may find yourself crawling through randomised dungeons, steadily developing your character and collecting restorative potions. But the main button you should be interested in is 'L,' which serves to send a magical bolt towards whatever creepy crawly falls under your crosshair. There's a secondary melee attack bound to 'R,' but it swiftly becomes apparent that this is more of a desperate last resort and a tool for smashing open crates. At least, it is until you can do something about your critically low health and puny starter weapon.


One More Dungeon initially feels quite clunky, then. That's a feeling that's only heightened by the blocky random level design, which is prone to throwing up dead ends. Meanwhile the crude, pixellated textures might be a deliberate stylistic choice, but they don't help the game feel any more modern - though a fluid frame rate certainly helps.


Yet persisting with One More Dungeon reveals an exploratory action game that's easy to get sucked into and quite difficult to put down. It practically begs you to find out what's in the next room. Could it be a chest with a new weapon, a restorative vial, or the key-carrying boss creature that will let you move to the next level? You'll gradually find yourself inching further into the game's dungeons as your skills develop alongside your armoury. There are a whole bunch of additional weapons, items and secrets to uncover, including a whole alternative dark world accessed through faintly icky portal rooms.


Another thing that will aid your progress is One More Dungeon's Mutators system. These Mutators serve as perks that alter the starting state of your next game. The first few will extend your run significantly, whether by extending your life, halving that of your enemies, or by bolstering your potion or crystal (essentially ammo) supplies. Interestingly, the rest of these Mutators serve to make your next run more difficult or just plain interesting. One limits your sight range, making those sneaky sniping tactics trickier. Another increases the size of the levels, while another ramps up the number of exploding barrels. Actually navigating and selecting these Mutators has been poorly optimised for console, though, betraying the game's PC roots.


Still, it's all reflective of a game that seeks to capture the DIY spirit of the early home computer age. One More Dungeon would perhaps have benefitted from a little more deference to modern conventions and a good deal more honing for its new platform, but for the most part it's a murky trudge down memory lane that's worth taking.


One More Dungeon is a loving tribute to the first person shooters and dungeon crawlers of the early '90s, but with the kind of longevity-boosting roguelike touches that will be familiar to modern gamers. Whether deliberate or not, some of its retro touches feel a little too clunky for their own good, particularly when it comes to the controls and interface. Still, there's no denying how absorbing an extended run through its randomised environments can be.


Seriously, how many more of this exact kind of game do we need? I'd wager soon we'll see yet another game made with the Oryx Fantasy Sprite Pack and more randomly generated levels because intelligently designing a game is sooo 2015 amirite?


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One More Dungeon is a dungeon crawler with first-person shooter elements (or would it be a first-person shooter with dungeon crawler elements?). Armed with a melee weapon and a magical staff, you explore dungeons, fight hordes of enemies, increasing your score and collect loot to improve your chances of survival as you descend more and more through procedural generated levels in this dungeon. In each level you must find a stronger enemy that carries a seal used to unlock the door that leads you to the next floor. By collecting special coins, you can buy new weapons in shops randomly scattered through levels to make your survival until the last floor viable.


One More Dungeon [Score: 74/100] With roguelike elements, challenging, procedural generated levels and engaging gameplay, One More Dungeon is a delicious adventure with great replay value. Be you searching for an original FPS or a dungeon crawler, the game is a good call for both genres.


The desync between players can be a crippling problem. When one player goes down, the other can revive them by standing in a circle for a few seconds. When the two games fall out of sync, the location of this circle can be in two different places, which results in the player not getting revived. On lower difficulties this can be easy to overcome, but as the difficulty ramps up, this can spell disaster to a dungeon run.


Though the experience is hampered by bugs, glitches, and a few design issues, the snappy and moreish combat, the treasure trove of stats and skills, and the delightfully chaotic co-op play make Torchlight 3 a must-have for anyone looking for more ARPG goodness.


Hailing from the land down under, Sam Chandler brings a bit of the southern hemisphere flair to his work. After bouncing round a few universities, securing a bachelor degree, and entering the video game industry, he's found his new family here at Shacknews as a Guides Editor. There's nothing he loves more than crafting a guide that will help someone. If you need help with a guide, or notice something not quite right, you can Tweet him: @SamuelChandler


This is where the ingenuity of permadeath, coupled with procedurally generated levels start to seep in. As you find yourself dying more often than not, the different environment with each playthrough allowed for a new experience each time. You will hardly grow bored as you navigate the familiar yet unfamiliar environment.


One More Dungeon is really a game that attempts to bring you FPS experience back to a land before time. While bringing back the retro vibes of the past, the team still managed to add innovation to it. The use of procedurally generated level maps, as well as, permadeath work amazingly hand in hand to provide you with a fresh new experience each run through. Although death can be frustrating, and the overarching premise of each level is similar, you will still find yourself lost in an unfamiliar new dungeon. The replayability of the game is definitely on the high side and for what it cost, it is definitely worth the try.


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One More Dungeon offers a fairly robust set of modifiers that can be unlocked by using your acquired gold, which carries across runs. These range from player buffs, reducing the size of the levels, or making the already difficult game that much more punishing. With the option to select two per run, they add some replay value and can make the game more manageable. I will admit I had to unlock both the buff to my own health as well as the option to reduce the size of the levels to make it past the second floor. Through determination and massive amounts of grinding, I was able to unlock some of the other easier mods, allowing me to make it to the fifth of ten floors as my current personal best.


If you have a youngster around that you feel the likes of Doom or Wolfenstein may be a bit too much, this would be a great Sesame Street alternative to the FPS genre, whereas more seasoned gamers will find One More Dungeon to be lacking overall.


Dungeons 2 is a more direct homage to Dungeon Keeper than its predecessor. The player still takes on the role of the Ultimate Evil, but now as a disembodied spirit after his defeat by heroes of the Overworld. The player must rely on controlling minions with the Hand of Terror. Named minions are hired, and can be leveled up and trained to be more powerful. The player must meet the needs of the minions in order to keep them happy, or they may disobey commands.


The player has to build the dungeon by selecting blocks for the minions to excavate. Rooms can be built onto empty spaces, but blocks can be filled back in as well to wall off an area. Some of the resources like gold and mana are hidden inside stone blocks while some walls cannot be excavated. 041b061a72


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